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Featured Article:

Racquetball can be played three different ways. Versions include Singles Play (between two players), Doubles Play (between two teams of two players), and Cut Throat, which involves three players. Tournament play usually involves either Singles or Doubles play. Regardless of the type of play, these are the basic Rules.
Play begins with the server standing in the serve zone and serving the ball to the opponent. To serve, the server must first bounce the ball and then strike it with the racquet. The ball is put into play after making contact with the Play Wall first and then passing into the rear half of the court. In it's flight, the ball may strike one side wall, but no more. If it hits three surfaces including the ceiling or back wall before bouncing, the serve is not good (called one fault) and the ball is not in play. Also, a serve that does not carry beyond the Short Line of the Service Zone is also not good (fault). Additionally, the ball cannot hit a side wall, floor or ceiling before the Play Wall when attempting to serve. The server is given two opportunities to put the ball into play. If the server hits two faults in a row, the player returning serve takes over in the service zone and the original server assumes the return of a serve position.
To return serve, stand in the middle of the court (equal distance between each side wall) approximately one arm and racquets length away from the backwall. Return serve by striking the ball before the second bounce. The ball must travel to the Play Wall for it to be a good return of serve. The ball may hit ANY surface except the floor on the return as long as it hits the Play Wall before bouncing.
The Rally
Once the ball is in play, each player alternates hitting the ball until one misses the ball or hits an illegal shot. Players try to earn points or win the serve by putting an end to a rally. Often this is done when a player's shot hits the front wall at its lowest point, causing the ball to roll out, rather than bounce back into the playing area (called a killshot or rollout). Points are also earned when rallies end with an error, or a "Skip Ball," i.e. when the ball makes contact with the floor before reaching the Play Wall.
Once the ball is in play, the walls and ceiling can be used for shot variations. Points are scored when after serving the ball, the server wins the rally. If the player returning serve wins the rally, the result is a sideout, no points are scored for either player and the player who won the rally gets to serve. Whoever wins the rally always serves next. Matches are typically two games to 15 points and a tiebreaker to 11 if needed.
Hinders are stoppages of play, and result in the replay of the point. It is your responsibility to give your opponent enough room to hit the shot the way they want to hit. You must hive them a straight shot to the front wall as well as the angle, which would result in a crosscourt shot to the opposite back corner. Typical hinders are: A ball striking any part of the court, which results in an erratic rebound (fan vents, door knob, lights, etc.), Accidentally hitting opponent with the ball as it is heading toward the front wall, Unintentionally contacting opponent while attempting to make a play on the ball, Screening opponent's view of the ball or having the ball pass between one's legs. Basics to remember once you have started playing a game are: Only the server scores points, The ball can only bounce once, The ball must return to the front wall after being hit.
Some powerful tips for excellent racquetball play are Dominating center court will allow you to capitalize on every mistake your opponent makes. At center court you have maximum scoring options from effective shots and you can also cover your opponent's best shots easier. However, there are times when you must relinquish center court. The rules state that you must always give up your position to give your opponent a fair chance to hit the ball. Also, Two of the best shots for enabling you to take control of center court are the ceiling ball and the pass or down the line shot. Both these defensive shots will require your opponent to move to back court to return the ball, thus allowing you to move to center court.
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American handball
History
It is a common belief that American handball has been played in the United States since the 1880s. A version of hand ball was played by the Northern and Central Americans from 1500 B.C. most famously by the Aztecs as the Mesoamerican ballgame. The modern sport of American Handball is similar in context and rules to both Irish and Scottish versions played from the 13th century in Scotland and 14th century in Ireland. However both countries' rules were standardized as gaelic handball in the 18th century. References to games in which a ball is hit or thrown extend as far back as Homer and ancient Egypt.
Play
A typical Handball court
American handball is played on a court 40 feet (12.2 m) long by 20 feet (6.1 m) wide with either a single (front) wall, three walls, or in a fully enclosed four-wall court (the most common). The four-wall court is a rectangular box. The front wall is 20 feet (6.1 m) square, and the side walls are 40 feet (12.2 m) long and 20 feet (6.1 m) high. In the middle of the floor of the court lies the short line, dividing the floor into two 20 feet (6.1 m) squares. Also along the floor is the service line, which is 5 feet (1.5 m) in front of the short line. The service zone is the area between these two lines. The back wall of the court is usually 12 feet (3.7 m) high, with an above gallery for the referee and scorer, and also spectators. A few courts have a glass back wall and/or glass side walls to allow for a better view of the match. (In three-wall court handball, the court often has a front wall and two full side walls, or the front wall is flanked by two triangular wings.)
Handball may be played as singles (two players against each other), doubles (two teams of two players), or "cut-throat" (three players rotating one-against-two). (In "cut-throat" handball, one server plays against two receivers, until he or she is put out. Then, the left-most receiver serves, and so serves rotate in this way until one player scores 21 points and wins.) The "cut-throat" mode of play is also known as "triangles".
The ball is "served" by one player/team standing in the service zone, by dropping the ball to the floor of the service zone and striking it on the bounce with the hand or fist so that it hits the front wall. The ball must hit the front wall first; it may then hit at most one side wall; the served ball must pass the short line before the first bounce, but must bounce before reaching the back wall. When the served ball lands in front of the short line, it is called a "short," while a serve which reaches the back wall without bouncing is called "long," and a serve which hits both side walls before bouncing is called a "3-wall". All these are service faults. If the server gets two faults in a row, he or she is out, and becomes the receiver. If a serve hits the ceiling, floor, or a side wall before hitting the front wall, the server is out (no second serve allowed). In doubles, the server's teammate has to stand in the service area with his/her back to a side wall in a service box, marked by a parallel line 18 inches (46 cm) from the side wall, until the ball passes the short line.
The receiver must stand at least 5 feet (1.5 m) behind the short line, indicated by dashed lines extending 6 inches (15 cm) from each side wall, while the server has the ball. Once the ball is served, he or she must hit the ball either directly ("on the fly") or after the first bounce so that it bounces off the front wall. However, if the receiver chooses to take the serve on the fly, he or she must first wait for the ball to cross the short line (the dashed line, in racketball). The ball must not bounce off the floor twice. Nor can any player during a return hit the ball off the floor before it touches the front wall. The server then hits the ball on the rebound from the front wall, and play continues with the opponents alternatively hitting the ball until one of them fails to make a legal return. After the serve and return, the ball may be played from anywhere, and may hit any number of walls and/or the ceiling, so long as it hits the front wall before bouncing on the floor. Players cannot hinder (block) their opponents from hitting the ball. If the server fails to make a legal return, he or she is out, and becomes the receiver. If the receiver fails to make the return, a point goes to the server, who continues to serve until he or she is out. So, only the server/serving team can score points. The game goes to the player/team to score 21 points first, and a match goes to the player/team to win two out of three games; the third game goes to 11 points.
Three-wall
A three-wall handball court is an outside court with a front, 2 sides, and no back wall. It is played very much like an indoor four-wall court only with the challenge of returning the ball without any backwall rebound.
Equipment
A typical outfit worn during the game includes protective gloves, sneakers, athletic shorts, and goggles. Eye protection is required in tournament handball, as the ball moves at high speeds and in close range. It is rarely used in "street" handball, however, where the softer "big blue" ball is usually used.
The black or blue rubber ball, 2.3 ounces (65 g) in mass/weight and 1.875 inches (4.76 cm) in diameter (smaller, heavier, and harder than a racquetball), is hit with the gloved palm (informal games often don't include gloves).
Small ball versus big ball
A "true" handball is referred to as a "small ball" or in earlier days, "blackball". A racquet ball used to play handball is called a "big ball" or "big blue". A small ball is hard and bounces higher. Some types of small balls are called the Red Ace (for men) and the White Ace (for women).
A big ball bounces lower and slower than a small ball, is softer, and is more hollow. Some brands of the big ball include Sky Bounce and Penn.
Four-wall games use the small ball almost exclusively. Three and one wall games use both balls. For one wall, formal games, such as tournaments and school competitions, involve the use of the small ball only. Informal games, or "street handball," use the big ball most often. Both balls are used extensively in New York City and formal tournaments are starting to appear for big ball NYC Big Blue, for example. In addition, there is now a very active International One Wall presence and they are using the big ball.
About the sport
Terms and techniques
Ace
A serve in which the retriever is not only unable to return the ball, but is also unable to touch the ball. Same concept as in Tennis. In some games, any return from a serve which does not make it back to the wall is called an ace.
Backhand
A technique of hitting the ball with the palm of the strong hand so that the hand is turned inwards and across the body. The arm is swung away from the body. This technique is usually used by players who have a weak off-hand or when the ball comes towards the midline of the body and the person doesn't have time to get into position.
Ball on/in
A term used when another ball interferes with the game. The rally is replayed after the ball is removed from the court.
Block
A term used when the ball hit by the receiver doesn't reach the wall, but instead directly hits another player.
Bullet
A term in which the ball does not bounce.
Moving block
A call from the receiver to indicate that an opposing player interfered in the receiver's ability to reach and return the ball during a rally.
Ceiling shot
A defensive play in a four-wall court in which a player hits the ball hard and upward, so that it first contacts the ceiling and then the front wall, usually forcing the opponent to go to the back of the court to make a return.
Crack
A situation in which the ball hits a physical crack on the Court. In outdoor handball courts, there are typically grooves approximately one inch wide that are coterminous with the lines on the court, including the side lines, the short line and the long line. Some of the grooves are deep or uneven, and thus when the ball hits these lines, it sometimes bounces erratically. In street handball, a ball hitting a crack does not affect play, though it can significantly disrupt the shot of the player who is trying to return the shot. (On a serve, a ball hitting the crack on the short line is a short serve but only because the ball did not go past the short line and land in the service box.)
Cut/Chop/Slice
A shot in which the player puts a heavy spin on the ball, causing the ball to bounce off the wall in an erratic motion. To perform a cut, the ball must be struck by a sudden twist in the hand and/or fingers. The main purpose of these shots is to throw off the opponent's rhythm of hitting the ball.
Double-down
A term which means both players in a doubles game lose their serves. A street handball rule which is invoked when the wrong player on a team serves.[citation needed]
Fist shot
A way of hitting the ball so that the ball contacts off the knuckles. It is done by closing one's fingers to make a fist. The hard surface created by the fist gives the hitter a harder and faster hit, though sometimes less control. This shot is also referred to as "punching" the ball.
Flags
A block that is right after a serve. The server or teammate waves his hand through or near the ball's trajectory thus blocking and interfering with the receiver, which is deemed a down.
Fly shot
An advanced shot where instead of letting the ball take a bounce, the ball is stroked while it's still in the air - similar to a volley in tennis.
Hook
A serve that is whipped so that after bouncing on the floor, it does not continue in a straight path, but veers off to one side. Hooks can be done to either the left or right no matter which hand is used to serve. Often used in small ball, as the ball can gain a greater momentum. A good hook will make the person who returns the ball have to make a quick change in their form so that he doesn't mis-hit the ball.
Killer
A shot (usually side-arm or underhand) in which the player hits the ball so low that it just barely touches the wall first before hitting the ground. This shot can end a rally, although it is possible to pick up a kill. Although it helps the player win the rally immediately, it is a very risky shot for there is a chance of missing and hitting the floor. Thus, there is little room for error. A variation of the killer is the corner-kill. A corner-kill is a killer that is aimed at the extreme left or right of the wall. In one-wall, this shot has more risk than a normal kill because the player runs the risk of hitting the ball out. A corner-kill is often more difficult to pick up because players usually occupy the center of the court, making the shot harder to reach.
Lob (overhead shot)
In one-wall handball, an under-hand shot in which the player hits the ball to the wall in a high arc such that the ball is launched back high above the top of the wall through a parabolic path that results in the ball landing near the long line. This tactic is mainly used against short players or players who hover near the front of the court. An overhead shot is similar, but can be used with an over-hand shot, must be hit near the top of the wall, and does not go any higher, unlike the lob.
"Out-on-wall"
In one-wall handball, any shot that hits over the outline on the wall and lands anywhere on court. Even though it hits inside the outline on the ground, it is still considered an out.
Pass shot(corner shot)
A shot where the ball passes an opponent fairly low and fast near one of the side walls, out of the opponent's reach, thus winning the rally.
Pick-up
A "pick-up" is when you hit the ball before it bounces a second time.
Pop (choke)
A shot that touches both the floor and the wall simultaneously. The ball may either pop high up or bounce away from the wall momentarily and then come to an immediate halt. It is considered "out" and usually occurs when a player is attempting a kill. This shot is considered good in Chinese handball.
Power side
The side with which the player is most comfortable. This term mainly applies in "doubles," in which each player guards his or her own side. The power side for right-handed players is the left side, with respect to facing the wall. The power side for left-handed players is the right side. The reason for this is that a player who stands on his "power side" will be able to take most of the shots that occur in the center with ease.
Roller
Similar to a killer but instead of having any bounce, the ball rolls off the floor right after touching the very base of the wall. This shot takes tremendous luck to pull off, and is impossible to pick up, since the rally is already over once the ball touches the ground.
Spike
Similar to that in volleyball, the spike is a shot in which the player slams the ball down from a high altitude to hit the base of the wall. Doing so forces the ball to bounce up much higher than it usually would.
Tree-top
In one-wall handball, the handball might hit the very edge of the top of the wall and pop up higher than normal. Even if the ball lands within the parameters of the court, it's still considered an "out."
Screen serve (under-leg)
Only on a serve, if the ball passes under the server's legs, is it regarded as bad, and the server receives an automatic screen. Two consecutive screens make one full fault. Two faults and the server is "down" and becomes the receiver.
Slicey
An effective but difficult move, the slicey is when the ball is hit close to the ground and really quickly. A notably fast slicey is called a sonicboom.
Whip
A way of hitting the ball so that it is not simply slapped back to the wall. Instead, the player will put his hand in a cup shape so that the ball just glides off of his hand. The whip is an integral part of the hook serve. It can also relieve some of the pain that one would feel if simply slapping the ball (often the ace ball).
Waterfall
When the first player serves, and the ball hits a high point on the wall, resulting in a fault.
Underline
When the ball is served too low.
Variations
Chinese handball is a street game form of American handball played against one wall, except the ball must hit the floor before hitting the wall. It is like an upside down version of American Handball.
Wall ball is a generic name for a variety of similar street games played by adolescents, often with tennis balls.
Prison Handball is a simplified version of American handball popular in North American prisons.
See also
Suicide (game)
United States Handball Association
Basque pelota
Gaelic handball
Valencian fronto
U.S. intercollegiate handball champions
References
^ http://www.handball.org/info.html
^ http://www.handball.org/info.html
^ http://www.handball.org/info.html
^ http://www.handball.org/info.html
^ http://www.handball.ie/handball_history
External links
US Handball
Colorado Handball Association
Southern California Handball Association
Toledo Handball Club
Nothingbuthandball.com Promoting the Sport of Big Blue Handball
HandballCity.com Promoting the Sport of Handball
Social Network for the Sport of Handball
Handball video sharing website
Free, Online, Handball Challenge Ladder Software
Categories: Ball games | Indoor sports | Sports rules and regulationsHidden categories: All articles with unsourced statements | Articles with unsourced statements from May 2008
About the Author
I am a professional writer from Frbiz Site, which contains a great deal of information about bed mosquito net , mosquito bed net, welcome to visit!
i played a game where a racquetball is tied to a string and then to a weighted base what is the game?
The base was blue or black and it was attachecd to a 20 foot long bungie cord and then to a blue like racquet ball. i played it when I was around 8 or 10 yrs old which would have been around 1980.
A person uses a racquet and the ball is small and similar to a racquetball and is attached to a bungie cord about 20 foot long and the base was approximately 4" wide by 6" long by 2" tall.The base sat on the ground. I played it as a child around 1980. It was not tether ball.
Sounds kind of like tetherball.
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